Revenge of the Flying Dutchman is a SpongeBob SquarePants video game for the PlayStation 2, Nintendo GameCube, and Game Boy Advance.
One day, while getting ready to leave for work, SpongeBob tells Gary that he had a bad dream the previous night and Gary conveys that he had a bad dream too, so SpongeBob tells Gary that he will play fetch. After getting the stick, SpongeBob tells Gary to fetch his "favorite fetching stick." However, Gary brings back a chest. SpongeBob opens the chest only to find a series of consecutively smaller boxes. Eventually, he discovers a bottle which he then opens and unwittingly releases the Flying Dutchman (note that this doesn't fit in with the show plot line). The Dutchman starts hypnotizing the citizens of Bikini Bottom to join his ghostly crew with an object of their desire, leaving SpongeBob to save them and defeat the Dutchman by himself.
Throughout Bikini Bottom, SpongeBob can find changing tents that allow him to change clothes, which give him new abilities to assist him on his adventure. These costumes are:
SquarePants: Standard clothes. SpongeBob can do a chop attack, a ground smash, a rolling move which gives him some more speed, and an extra high jump which can get him to higher platforms. He can also float in the air. Every other costume lets you hover after you jump.
The Jellyfishing Gear: SpongeBob dons his eyeglasses and Jellyfishing net. He can catch jellyfish, and latch onto fighting hooks to reach higher platforms.
The Reef Blower: SpongeBob can use this to blow away certain objects, and activate mechanisms.
The Mermaid Man Costume: SpongeBob can lift heavy objects, and throw water balls from a distance.
The Karate Gear (only available in certain parts of the game, and not through changing tents): These give SpongeBob enhanced attack strength.
Treasure Hunting Clothes (not available through changing tents): SpongeBob uses a dowsing stick which directs him to the location of treasure chests.
The game has a total of seven expansive worlds for SpongeBob to explore, each one unique in its own way. Some were inspired by already-existing locales, such as Bikini Bottom and Goo Lagoon. Others, however, were new to the SpongeBob universe and were first introduced in the game, such as Chum World and the Flying Dutchman's Graveyard. Below is a list describing all seven areas:
Bikini Bottom: Bikini Bottom is the main hub. After gaining the proper bus tickets, you can access all the worlds in the game from here (except for the Treedome and Flying Dutchman's Graveyard).
Treasure: Dirty Sock
Jellyfish Fields: A vast, overrun field of wild jellyfish. It is home to a large jellyfishing contest, cliffs and canyons, and a scenic waterfall, making it a popular tourist attraction.
Treasure: Broken Glasses
Chum World: Another of Plankton's attempts at closing down the Krusty Krab- in the form of an amusement park. Despite its negative motivation and abominable scenery, it is quite popular.
Treasure: Withered Backscratcher
Goo Lagoon: The big beach of Bikini Bottom. Long, sandy beaches, stormy shores, a wealth of docks and ships, and even a few shipwrecks make up this ideal beach.
Treasure: Gross Clothes
Sandy's Treedome:Sandy's underwater house. Sandy accidentally cracked the glass of her dome, leaving it drenched. Although this level is not very wide, its expansive height makes up for it. Later, SpongeBob brings Sandy a gift, which he thinks is an acorn, but it's actually a beehive with angry bees and wasps.
Treasure: Dirty Teeth
Downtown Bikini Bottom: A large, bustling city where rooftops cover the sky, and thugs run amok. Filled with the winding, thug-filled streets of the business district, the hazardous machinery of the construction site, and the soaring towers of the high rise, this place is no cakewalk. The main missions here are delivering Krabby Patties.
Treasure: Hairy Hair
Flying Dutchman's Graveyard: A big ship-graveyard filled with ghostly vessels and searing lava where SpongeBob takes on the Flying Dutchman head to head to save his friends.
Treasure: Ugly Portrait
Game Boy Advance Version
SpongeBob is walking Gary through Jellyfish fields, when he suddenly smells Snailnip and runs away. SpongeBob chases after him through an empty area near 124 Conch street (encountering Patrick and Squidward along the way). This level serves as the tutorial.
After completing a path through a cave, SpongeBob finds Gary, along with a large Treasure Chest. He opens it, revealing a series of smaller chests and eventually a bottle, which releases The Flying Dutchman. SpongeBob mistakes him for a genie, much to the Dutchman's annoyance. After failing to tell him of his Ghostly nature, the Dutchman agrees to give SpongeBob a wish if he can find he can find his ten hidden treasures around Bikini Bottom, along with his Doubloons.
SpongeBob has a completely different move set, now only capable of jumping, gliding, crawling, blowing bubbles in various directions, and eventually collecting gadgets to use.
Bubbles can used to trap Jellyfish for use as platforms and stunning enemies.
Multiple different Bubble Soaps can be found through levels, each with different functions.
Normal is capable of the mentioned above.
Bounce creates bubbles that allow for higher jumps.
Strong creates bubbles that kill enemies quickly and break weak walls.
Float creates bubbles that rise to higher locations until hitting a ceiling or going to high.
Gadgets can collected through the third Level of a Chapter, known as Special Challenge.
The Jellyfish Net allows SpongeBob to capture Jellyfish and launch them as projectiles.
The Karate Glove allows SpongeBob to break through smaller weak walls.
The Jumping Boots allow SpongeBob to leap to higher areas.
Eugene H. Krabs
Sheldon J. Plankton
Gary The Snail
Bikini Bottom is still explored though instead of a hub world, the game is separated into chapters, each one containing three levels. a special challenge, and a boss fight. Before SpongeBob can collect a treasure, he must first find three colored key's. Below is a list describing all of the GBA versions areas.
Home Sweet Pineapple: A single level chapter set near 124 Conch Street.
Gary, Come Home!: SpongeBob chases after Gary through a coral filled area and a cave.
Treasure: Medal of Dishonor
Jellyfish Jam: SpongeBob must match the dance moves of a Jellyfish in order to obtain extra lives.
Jellyfish Fields Forever: SpongeBob goes to various nature filled areas.
Coral of The Story: SpongeBob leaps through Jellfish Fields.
Treasure:1st Place Bowling Trophy
It's A Jungle Out There: SpongeBob climbs through the trees of Kelp Forest.
Treasure: Parrot Statue
Jellyfish Roundup: Patrick challenges SpongeBob to capture 10 Jellyfish in 30 seconds.
Reward: Jellyfish Net
Catch of The Day: SpongeBob carefully avoids the Hooks of local fishermen.
Treasure: Ancient Sword of Enchantment
Wild Jellyfishing: The first boss battle set in Jellyfish fields.
Boss: Large Blue Jellyfish
Out And About: SpongeBob goes to many locations within town.
Clambake: SpongeBob traverses the waters of Goo Lagoon.
Treasure: Dutchman Family Photo Album
Under The Boardwalk: SpongeBob explores caves near Goo Lagoon.
Treasure: Peg Leg
Kara-Tay At The Tree Dome: Sandy challenges SpongeBob to chop 20 acorns in 35 seconds.
Reward: Karate Glove
Sideshow SpongeBob: SpongeBob plays his way through a carnival.
Treasure: Mermaid Man Issue No. 1
Alaskan Bullworm: The second boss battle set in a cave.
Walking The Plankton: In this chapter, Mr Krabs tells SpongeBob to go to various locations and deliver orders to customers.
Special Delivery: SpongeBob descends into Rock Bottom.
Treasure: Golden Anchor from Rock Bottom
Urchin To Fight: SpongeBob crosses a desert with caves.
Treasure: Lucky Boxer Shorts
Krabby Patty Napping: Plankton attempts to steal Krabby Patties and Mr Krabs gives SpongeBob Jumping Boots to reach Plankton's vehicle.
Reward: Jumping Boots
Snow Business: SpongeBob explores a snow covered area.
Treasure: Special Cup
Plankton!: The third boss set in The Krusty Krab.
Dutchman's Due: After collecting all ten treasures, SpongeBob meets with the Dutchman, only to be double crossed and have Patrick, Squidward, Sandy, Mr Krabs, and Gary be kidnapped.
Roll Out The Barrel: SpongeBob make his way to the ship, saving his friends and confronting The Flying Dutchman.
Boss: The Flying Dutchman
Doubloon Hunt Bonus
Levels also contain extra challenges known as Jellyfish Rodeos, in which SpongeBob can attempt to get an extra pair of underwear (an extra hit) by collecting doubloons while riding a Jellyfish.
A loading glitch with the PS2 version of this game caused the game to freeze when you enter a new or old area. Due to this glitch, the game can sometimes lose your progress and you may be stuck in the same area as before.
Many letters were sent to Big Sky Interactive and they addressed the problem. Some players even sent death threats from getting far into the game, but then losing their data. Due to all of the angry letters from players, Big Sky Interactive immediately shut down.
SpongeBob SquarePants: Revenge of the Flying Dutchman was the first SpongeBob video game to be on the home consoles, PS2, and Nintendo GameCube, but not released on the Xbox.
One of the moves on this game is similar to the Spindash move from the Sonic the Hedgehog series.
The Halloween DVD contained a sneak peek for this game in the special features before the game was released.
Although this was the first SpongeBob game for the Nintendo GameCube, this was not the first GameCube game SpongeBob has been featured in. The first GameCube game SpongeBob was featured in was Nickelodeon Party Blast, which was released in October2002.
The ship on the box art is very similar to the design of the ship in the episode "Shanghaied."
The French Narrator is heard speaking in this game, but who he was voiced by is not mentioned in the game credits.
The French Narrator sounds different in this game.
This is most likely due to Tom Kenny not voicing the narrator.
This is the first 3D Platformer for the SpongeBob franchise.
A previous game, SuperSponge, used 3D graphics, but only for the backgrounds. The characters were in 2D.
The GameCube version of this game was released in America on Ray Liotta's 48th birthday.
The early logo for this game is a little bit different than the final logo. It features the title on one wood plank instead of two wood planks and the words "of the" are not written in a black circle.
The GameCube version was planned to have a GBA connectivity feature, but this was scrapped later on. The voices for the narrator mentioning this feature can still be found in the files of this game. 
This was possibly due to the fact that the GBA and GCN versions were made by different developers, and the fact that the game was also on the PS2, which wasn't a Nintendo system.
This game was released on Game Boy Advance and GameCube in Europe three years after "The Paper" premiered in Australia.
The PlayStation 2 version is the only SpongeBob SquarePants PS2 game that uses a CD-ROM (purple underside) for the disc.
The SpongeBob from Revenge of the Flying Dutchman is the only video game iteration of the character that's in a 3D platformer, but doesn't have a double jump.