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Overtime during development, developers change designs, features and layouts of a level or character. They may remove these before the final release of the game or sometimes even leave the content inside of the game's files, unused. Sometimes they can be added back into the game via hacking or a cheat device like Action Replay or GameShark. These are what people call "beta elements."

Battle for Bikini Bottom

Console releases

  1. General:
    • Glove World was a planned level, according to an alternate (and unused) pause menu and some concept art.
    • Golden Spatulas could simply be collected in the overworld.
    • The only two music tracks are the APM songs "You're Nice" and "War Blowers", which the game seems to cycle between. The volume of the music is also very inconsistent.
    • It makes two different blinking sounds whenever something lands.War
    • The shiny objects resembled crystals in a few prerelease videos.
    • The prerelease videos shown also lacked special effects and sounds.
    • SpongeBob's sundae from the season 2 episode "Something Smells" was going to be a power up that allows SpongeBob, Patrick, and possibly Sandy run faster and break stone tikis.
    • A soccer ball took place of the watermelons at one point.
    • SpongeBob's running animation is faster.
    • The Bubble Bowl only destroys one Tiki at a time.
    • There are no taxi gates.
    • The explosions the robots make when you defeat them are different.
    • Sandy's lasso makes a swish sound.
    • The HUD is different with different graphics (such as shiny objects being a purple box, 2D underwear, 2D golden spatulas, and an unknown anchor).
    • Buttons said "PUSH" on them instead of the hand.
    • The tikis aren't animated.
    • There are Ham-Mers in SpongeBob's kitchen.
    • There are white urchins on the rocks in Jellyfish Fields.
    • Shiny Object clams were actual donation boxes.
    • The layout of the furniture in SpongeBob's house is different.
    • The stone tikis are different.
    • Squidward is wearing his Krusty Krab employee's hat and is holding his clarinet.
    • Bikini Bottom has a lot more sand
    • Toll gates had a clam shell with "STOP" slapped onto them.
    • The hint signs were would've been replaced by a picture of Gary.
    • The prompt to enter the Krusty Krab is small, white, and isn't in a box. The unused Patrick's Dream has text like this when it says to enter Patrick's Mind.
    • The Krusty Krab is larger, has no flags, and is textured differently.
    • The thunder tiki and the flying tiki had a completely different design.
    • The up and down arrows in the pause menu screen were going to be pineapples instead of Jellyfish.
    • The Cruise Bubble has no radar screen.
    • There is no death animation. The screen just fades in and out when you die.
    • Instead of a glove, there is a green arrow that points to objects you can lasso.
  2. Characters & Enemies:
    • Hans would have came from the top instead of the right.
    • There's an extra female fish intended to be for the Goo Lagoon level.
    • A textureless worm that resembles Mr. Doodles can be found and placed in-game, but the animations and collision are broken.
    • Bubble Buddy has unused "evil" speech for the hub world.
    • SpongeBob originally used a regular helmet for the Bubble Bash.
    • SpongeBob can be seen not smiling in some screenshots.
    • Patrick has a different walk cycle.
    • Patrick primary attack would've a headbutt instead of his belly bump.
    • Larry is at the top of the slide instead of Mermaid Man
    • Sandy would originally slide on her back during the mountain levels instead of using a shellboard.
    • Unused speech for when Patrick encountered Slick and when Sandy encountered Arf.
    • Robo-Squidward can be seen in concept art that he would've also been a planned boss.
    • Robo-SpongeBob Was Going to have a Third Part.
    • The monsoon robot was originally going to walk instead of fly.
    • Bosses health meters were completely different from the final version.
    • An unused animation for the Arf when it gets lassoed by Sandy.
    • The Tubelet enemies originally had a laser.
  3. Robo-Sandy:
    • The Poseidome logo in the middle of the ring was going to be the target just like the Krusty Krab tables.
    • Robot Sandy's health meter is different.
  4. Industrial Park:
    • Originally intended to have three chucks a button to push and a bridge.
    • Robot Patrick's sound effects were missing.
  5. Kelp Forest:
    • Was intended to be set in the daytime.
  6. Patrick's Dream:
    • It was intended to have a whole dessert-themed level for Patrick's Dream instead of Patrick just standing in the middle of nowhere. The level is incomplete, skybox is missing and some enemies do not function, and can be loaded into the game.
  7. Chum Bucket Lab:
    • In the final boss fight against Robo-SpongeBob, there was originally supposed to be a third segment where the Robot gets anchor arms and is fought directly (it's shown in the cutscene, but the arms instead deflate). The robot also has a pair of legs and wears a speedo as well.

GameBoy Advance releases

</ref>https://tcrf.net/SpongeBob_SquarePants:_Battle_for_Bikini_Bottom_(Game_Boy_Advance)</ref>


PC releases

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</ref>https://tcrf.net/SpongeBob_SquarePants:_Battle_for_Bikini_Bottom</ref>

Beta

Beta version with SpongeBob not smiling

The SpongeBob SquarePants Movie

Console releases

  1. General:
    • Some enemies and bosses from Battle for Bikini Bottom were cut.
    • Enemies were not shiny and weren't wearing bucket heads.
    • Some levels with different maps were removed.
    • Some levels used different textures.
    • There is no return option visible in the Extras section.
    • Bikini Bottom looked different.
    • The nitro is called turbo.
    • Goofy Goober tokens are instead chip-like figures.
    • There were a total of 40 extras earlier in development. Two more were added for the final, and the extras box was redone a bit to accommodate this.
    • When health is missing, the empty bubbles from Battle for Bikini Bottom's health bar are still apparent.
    • The extras have been rearranged.
  1. Characters & Extras:
    • Characters had different attacks.
    • There is a removed Goofy Goober costume for SpongeBob. Albeit glitchy, it can still be added in via cheat device.
    • SpongeBob and Patrick had additional costumes that were cut from the final game.
    • Patty Wagon had a different handling and its damaged look looked different.
    • There was going to be an unused level in the beta where you would save Goofy Goober. It was cut in the final either because it was time consuming, had nothing to do with the movie plot or it was just turned into Sundae Driving.
    • Some vehicles and their colors had a different design.
    • SpongeBob's Goofy Goober Guitar design was different.
  1. No Cheese!:
    • There were three buttons and a sliding platform. A krabby patty locke seemed to also be missing in action.
    • Mr. Krabs is absent.
    • There weren't as much vehicles like there is in the final.
    • The sky was more blue.
    • There was an extra coral tree behind the Krusty Krab.
    • The manliness move upgrade was originally 200 points.
  1. Sandwich Driving 101:
    • An orange texture with "TEMP" overlayed on it can be seen in multiple places.
    • The Plankton fountain wasn't finished yet.
    • The skybox is orange.
    • A yellow placeholder box for the bulldozer.
    • The dirt and barrier by the fountain are also in a state of temporary.
    • A few buildings were changed.
    • The level lacked some proper lighting.
  1. Rub a Dub Dub, Slip Slide in the Tub:
    • Instead of the bulls-eye, pictures of Plankton were originally going to be the targets.
    • The bathtub design was different.
  1. Bubble Blowing Baby Hunt:
    • A lot of the textures, mainly the "safe zone floor" texture, was repeated. The bar had a purple texture applied to it.
    • Also the enemies placed in the level seem to be from the level Shell City, Dead Ahead, most likely for placeholder purposes.
    • Many breakables weren't present.
    • The button to activate the door was moved.
    • The bar had a purple checkered texture applied.
    • The level was also missing extra details and decals.
    • The floor in the bar area reused the metal texture.
  1. I'll Let You Pet Mr. Whiskers:
    • Originally, the player was to defeat all bucketheads first before the Frogfish boss.
  1. Now That We're Men:
    • Patrick didn't wear the kelp moustache.
    • The tiki crates from Battle for Bikini Bottom can be seen.
    • Mindy was to appear in-person rather than the clam shell.
    • SpongeBob looks a lot smoother.
    • The lights were more brighter.

Gameboy Advance releases

General:

  1. Main Menu:
  • The bubbles in the prototype are animated and scroll to the top right, while in the final it's just a static image. The shading on SpongeBob's pants is also different, the bamboo poles in the background are darker, and the colors are more dithered.
  1. Difficulty Selection:
  • SpongeBob on the difficulty selection screen was in a pirate outfit in the prototype. It was changed to generic clip-art of SpongeBob in the final. The sign also had a thicker shadow.


  1. Continue Screen:
  • A proper "continue" window wasn't implemented yet, so it's just the pause window. Exit continues the game, and resume ends it.


  1. Dialog Box

The prototype uses a small, white page indentation as a continue prompt when the final uses a more fitting A button. Additionally, in the prototype, the continue prompt will not appear after a character's dialog is finished.


  1. Thug Tug Thug

The Thug Tug Thug resembles a thug seen in the movie in the prototype. In the final game, he was changed to a generic green thug. The reason for this change is unknown.


  1. King Neptune

Some of the game's dialogue is different in the prototype. Most of it is a change of punctuation.


  1. Early Dialogue

Some of the game's dialogue is different in the prototype. Most of it is a change of punctuation.


  1. Level Differences
  • Management Material:

The left side of the pit was changed, probably so that the player could use Patrick's simpler gliding ability rather than forcing the player to use the speed boost ability and jump midair with it.


  1. Patrick's Rock
  • Patrick's rock has a thinner outline in the prototype.


  1. Boss Battles

In the prototype, boss battles have a 600 second time limit. This time limit was removed in the final, presumably to make the battles less difficult.

PC releases

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[1]https://tcrf.net/Proto:The_SpongeBob_SquarePants_Movie_(Game_Boy_Advance)

Lights, Camera, Pants!

Console Releases

  • A bunch of unused graphics ripped from multiple episodes can be found within the game's files.
    • There's also an unused gamemode called "Pattie Munchdown" where, according to the graphics, you would eat as many patties and not get sick.
    • The Bouncers gamemode has graphics of customers eating their food while watching in the background.
    • Floor It! is where the unused episode rips are the majority, mainly construction workers.
    • Few more episode rips include SpongeBob holding a spatula, from Plankton!, and Mermaid Man and Barnacle Boy's fists.
    • Bubble Bass has an unused eye set.

PC Releases

  • There's a strange video that takes place on the menu screen. It has a jellyfish on a string and an animatronic shark on the stage in the Beta.


GameBoy Advance releases

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[2]

Creature from the Krusty Krab

Spongebob beta

Beta Version

Console releases

  1. General
  • The Z and fuel counters looked different in the beta version.
  • SpongeBob's airplane was completely different, resembling more of a boat than an actual airplane.
  • In Rocket Rodeo, there was either an unused part or a beta version of the black hole mini-stage.
  • There was an unused trailer cafe called The Kookie Cook.
  • During the map cut scenes of Alaskan Belly Trouble, one can see two unused enemies that were supposed to be in the second level of Alaskan Belly Trouble and are possibly variants of the Crab and Spitting Piranha enemies.
  • There were originally ten health spots instead of five.
  • On the back of the GameCube version, you can see three mock up screenshots.
  • A Delta version of the game can be visible by waiting on any main screen.
  • Plankton would have tripped over the bridge in the level It Came from Bikini Bottom.
  • Revenge of the Giant Plankton Monster level was different, having more buildings and lighter background.
  • Starfishman was originally going to have his black outline from "Starfishman to the Rescue" in "Rooftop Rumble", but it was removed in the final version. It can be visible in some screenshots of "Rooftop Rumble" and the attract trailer.
  • The Giant Plankton laser icon was different, being a cutout of a screenshot instead of a 2D image of him shooting a laser.

GameBoy Advance releases

    • "It came for Bikini Bottom" had a different level design.


DS releases

  • There was a unused attack from starfishman in "Shrink Ray Parts".
  • "Supersized Patty" & "Rooftop Rumble" were going to be planned from the DS version. But Instead, They were scrapped from the final version.


PC releases

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SpongeBob, Patrick, Camera, and Cheese Fizz
"Patrick! You're spraying the camera with Cheese Fizz!"

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SpongeBob's Truth or Square

Console releases

  1. General
  • Pearl, Man Ray and the salesman were originally supposed to appear in the game.
  • Pearl was in the talent show level. (Excluding the Nintendo DS and PSP versions.)
  • There was going to be a two levels that were based on Culture Shock and Krusty Krab Training Video both only appear in the DS and The PSP versions.
  • The Salesfish was supposed to appear in every version but he only appears in the DS version.
  • There was a demo for this game.
  • In the concept art there was going to be power ups that would be possible to upgrade through the whole game.
    • There are also unused robots in the concept art. One of them is a flying one, one of them is similar to the used variant but instead has a brown hinge reviewing the cannon, another one is a robot that goes underground and performs a spin attack, and the other one performs the spin attack and acts like a trampoline. All of the robots are used in the DS version and all robots except the underground spinning one appears in the PSP version.

PSP/DS releases

  • There was going to be an unused driving level in the PSP version.

SpongeBob SquarePants featuring Nicktoons: Globs of Doom

Console releases

  1. General:
  • In the first and boss level of the Invader Zim world you would've play as SpongeBob and Tak.
  • Characters health meters were different.
  • The game's box art was different.

DS releases

  1. General:
  • There were rings on the button screen.
  • Levels were different.
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The Yellow Avenger

PSP/DS releases

  1. General:
  • In the Industrial Park in the PSP version the sky was going to be realistic instead of a brown sky.
  • The SpongeBob and the Dirty Bubble icons were different in the beta.
  • SpongeBob was not wearing Mermaid Man's Belt in the beta.

SpongeBob's Surf & Skate Roadtrip

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Operation Krabby Patty

PC releases

  1. General:
  • There was an unused model for Mr. Krabs.
  • There are unused graphics, text and sounds.

SpongeBob's Atlantis SquarePantis

Console releases

  •  The Button Meter Was Going to be on the Bottom Instead of the Top.
  • The Last Tank Level Had A different SkyBlox, Different Time Meter, Different Target Meter, And A Different Points Meter In the Beta.


DS releases

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GameBoy Advance releases

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Nicktoons Unite!

Console releases

  • There was a early title in the beta.
  • SpongeBob, Timmy, Jimmy and Danny Phantom were different in the beta.
  • Characters health meters and characters pictures were different from the final version.
  • Coins Green powerups and The Purple powerups would be different in the beta.


DS releases

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GameBoy Advance releases

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[3]

Revenge of the Flying Dutchman

Console releases

  1. General
  • These was unused audio in the beta version.
  • The coins was going to be orbs.
  • The path leading to Squidward's house were missing.
  • SpongeBob would be in his Karate gear for a fifth Costume in the Beta. He still wears it in the final, but only in the Sandy/Larry karate fights.
  • The Bus sign is on the other side of the bench
  • There's was a Unused title screen.
  • The path to Sandy's treedome is just black.
  • The Chum World Clown Was Different.
  • The rocks leading to the first letter tile are missing.
  • All small rocks are missing, and all jellyfish.

GameBoy Advance releases

  1. General
  • These was going to be a GBA link feature used in the GameCube version, but it was scrapped.

Nicktoons Nitro

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Nicktoons Movin'

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Legend of the Lost Spatula

Gameboy Color releases

  1. General

[4]

SuperSponge

Console releases

  1. General
  • There is unused music in the PS1 version.
  • Also in the PS1 version, there are unused dialogue and graphics.
  • Squidward's was not a sprite in the E3 demo, as he was a 3D model.
  • Patrick was smaller in the beta version and a 3D model.
  • An E3 demo and a pre-E3 demo are available, with lots of differences.
  • The bubbles were originally 3D instead of 2D.
  • The health bar was going to be an icon of SpongeBob that would go red if you got hit.
  • SpongeBob would have use his Karate Gear as a attack in the PS1 Version but it was removed But Spongebob still have the Karate Gear in the GameBoy Advance version.
  • There was going to be three unused enemies in the beta.
  • SpongeBob would have other death animations.

GameBoy Advance releases

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Plankton's Robotic Revenge

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Underpants Slam!

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SpongeBob's Boating Bash

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Drawn to Life: SpongeBob SquarePants Edition

DS releases

  1. General
  • There was a was unused music.
  • The Pencil ink meter was going to be a Pencil instead of a pink meter.
  • There's was going to be a Pink Square on the top middle of the Screen meant for the item's.

SpongeBob HeroPants

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Nicktoons Racing

Console releases

  • Many of the Nicktoon character's designs were different.
  • There were unused graphics.

Nickelodeon Toon Twister 3-D

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SpongeBob vs. The Big One: Beach Party Cook-Off

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Nicktoons MLB

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Nickelodeon Party Blast

Console releases

  • There's unused graphics.
  • There was a screen adjustment setting in the beta.

Nicktoons: Battle for Volcano Island

Console releases

  1. General
  • There was unused cutscenes in the beta.
  • SpongeBob, Patrick, Sandy, Squidward, and the other Nicktoons were different in the beta.
  • Zim from Invader Zim was featured and possibly even a playable character in the beta.

DS releases

  • Jimmy Neutron, Patrick, and Tucker were possibly was even a playable characters in the beta.


GameBoy Advance releases

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Nicktoons: Android Invasion

Didj releases

  1. General
  • Different androids clones were in different places.
  • The Pig Combo move and health meter were different.
  • Possibly the Invader Zim Boss has a secret phase.
  • The multiple and division screens wnen you pick a number was going to be different in the beta.

Employee of the Month

PC releases

  1. General
  • The copyright screen is very primitive in the demo compared to the final.

SpongeBob SquigglePants

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Nicktoons: Attack of the Toybots

Console releases

  1. General
  • There are unused bonus tracks for the unused SpongeBob, Danny Phantom, and Fairly OddParents bonus levels.
  • Many of the characters have unused dialogue upon entering Bikini Bottom.

DS releases

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GameBoy Advance releases

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[5]

Nicktoons Basketball

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Nicktoons Winners Cup Racing

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Nicktoons Freeze Frame Frenzy

GameBoy Advance releases

  1. General
  • The points meter was going to have 8 instead of 6.
  • There were going to falling red bots in each world.
  • Different Nicktoons characters were in different worlds.
  • The Shows logo for each the nicktoons shows Were going to be different in the beta.

References