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Location

The Flying Dutchman's ship is the residence and mode of transportation of the Flying Dutchman.[1][2][3] It first appears in the episode "Arrgh!"

Description

The Flying Dutchman's ship is a large and flying pirate ship.[1][2][3] Like the Dutchman himself, the ship has a green tint and garners a ghostly glow.[1][2][3] The sails are rotting and moldy, and dust hangs off of the ropes.[1] It is noted by the Dutchman that he always wants his ship to look "scary."[1] Because of this, he is content when his ship is in a state of disrepair (such as bugs in the sink or mold), as these touches add a certain spooky atmosphere to the vessel.[1]

It is revealed that there is a large perfume department in the crew's quarters. The Perfume Department can serve as a viable escape route from the crew's quarters and should anyone try to attempt to brave the creatures that reside within.[1]

Despite the non-corporal nature of the ship, it shares few of the Dutchman's characteristics. Apart from the ship's ability to fly (an ability that few non-flying vehicles exhibit), the ship itself is rooted mostly in the physical world. Living beings like SpongeBob and his friends are more than capable of standing on the deck of the ship without falling through, and the ship itself has been partially or completely destroyed by terrain on several occasions.


Shower-In-A-Can
Shower In A Can!
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Role in series

"Arrgh!"

While Mr. Krabs, SpongeBob, and Patrick are digging for the Flying Dutchman's treasure, the Flying Dutchman is seen in his bed on his ship. After being woken up by all the noise below, he interrogates the three on why they dug up his treasure.

"Shanghaied"

The anchor from the ship crashes into SpongeBob and then Squidward's house. Squidward, angered, climbs up the anchor rope with SpongeBob and Patrick. They look around before trying to figure out whose ship it is. When SpongeBob and Patrick try to escape, they keep ending up back on the ship. SpongeBob and Patrick end up locked in the ship. 

Perfume department

The perfume department on the Flying Dutchman's ship.

"Ghost Host"

During a foggy night, the Flying Dutchman crashes his ship into a mountain. Since the ship is destroyed, he has to look for a new place to live. He quickly decides to live at SpongeBob's house.

At the end of the episode, after regaining his confidence, he tells SpongeBob that his ship is repaired and has been repaired for several months.

"Ghoul Fools"

The ship appears when the Flying Dutchman finds Lord Poltergeist, his former first mate. When the gang tries to escape from him, he chases after them in the ship, before dropping a nuclear bomb (which he turned into) onto them from his ship.

"The Legend of Boo-Kini Bottom"

The ship appears over Bikini Bottom while the Flying Dutchman looks down on the town being scared on Halloween. Later, he brings the souls of SpongeBob's friends aboard to try and scare SpongeBob. SpongeBob and Patrick end up going through a horrific ride through his ship, surrounded by scary puppets. 

"Shopping List"

Sandy and SpongeBob go there to get ghost dandruff from the Flying Dutchman. When Plankton tries to do this, he gets blasted out of the ship.

Role in video games

Dutchman's Dash

It appears on the title screen and was a boss fight against the Flying Dutchman After four levels, SpongeBob and Patrick fight the Flying Dutchman (on his ship) and rescue Gary. However, after they rescue Gary, the Flying Dutchman will chase them with his ship  and they will have to play the levels in reverse to get Back to SpongeBob's house.

Super Brawl 2

The ship can be chosen as a area.

Battle for Bikini Bottom

The ship appears in the Flying Dutchman's Graveyard.

Ship O Ghouls

SpongeBob was trapped in the Flying Dutchman's ship and now the ship is rising to the surface and the sea water is running out. If he sees the light of day, our soggy hero will dry out, a truly frightening prospect! Help SpongeBob get out of the Flying Dutchman's haunted wreck before he becomes all dried up. Press the right arrow key to run right, free the left arrow key to run left. Go down thin pipe passages by running towards one and pressing down repeatedly to slide down the thin pipe passage. If you get caught in the fish skeletons, press right and left repeatedly to get free. There are four pickups along the way placed randomly

If the player makes SpongeBob dry up too many times and loses all the remaining lives, the player loses the game, and SpongeBob will stay in Dutchman's plate. If the player escapes though exists, SpongeBob is no longer trapped on the Flying Dutchman's Ship and the player wins the game.

Ghoul Getter

The ship appears on the loading and title screens.

Plankton's Robotic Revenge

The ship appears in Dutchman's Triangle.

Revenge of the Flying Dutchman

Console

One day, while getting ready to leave for work, SpongeBob tells Gary that he had a bad dream the previous night and the latter conveys that he had a bad dream too, so SpongeBob tells Gary that he will play fetch.

After getting the stick, SpongeBob tells Gary to fetch his "favorite fetching stick." However, Gary brings back a chest. SpongeBob opens the chest only to find a series of consecutively smaller boxes. Eventually, he discovers a bottle which he then opens and unwittingly releases the Flying Dutchman (note that this doesn't fit in with the show plotline).

The Dutchman starts hypnotizing the citizens of Bikini Bottom to join his ghostly crew with an object of their desire, leaving SpongeBob to save them and defeat the Dutchman by himself.

GBA

SpongeBob is walking Gary through Jellyfish Fields, when he suddenly smells Snail Nip and runs away. SpongeBob chases after him through an empty area near his own house, encountering Patrick and Squidward along the way. This level serves as the tutorial.

After completing a path through a cave, SpongeBob finds Gary, along with a large treasure chest. He opens it, revealing a series of smaller chests and eventually a bottle, which releases the Flying Dutchman. SpongeBob mistakes him for a genie, much to the Dutchman's annoyance.

After failing to tell him of his ghostly nature, the Dutchman agrees to give SpongeBob a wish if he can find his ten hidden treasures around Bikini Bottom, along with his doubloons.

Nicktoons Unite!

The Nicktoons go to Jellyfish Fields, but before they can get there, they have to go through a gully and defeat a lot of Syndicate troops. Once they do, SpongeBob tells them that they have to be quiet so that no one, but Agent Star knows that they are there. Patrick Star, (one of SpongeBob's friends), appears and tells SpongeBob that he is a secret agent. SpongeBob warns Patrick of an approaching Jellyfish Harvester, but it is too late. Patrick gets sucked up and put into a basket. SpongeBob starts crying, but Danny assures SpongeBob that they will get him back. The heroes go through Jellyfish Fields, destroying Jellyfish Harvesters along the way.Eventually, they reach an area that has a statue of Kevin the Sea Cucumber, a famous Jellyfisher. Goddard is there. They continue. The heroes eventually reach an ability pod for Jimmy. He enters and gains the ability to use a flair gun. He uses it on a device that is keeping a bridge up. It then falls and they continue. Soon they reach the ship of the Flying Dutchman, a ghost that haunts Bikini Bottom.

The heroes meet him and he tells them that they can never leave. SpongeBob greets the Flying Dutchman. After realizing that SpongeBob is there, he allows SpongeBob to leave, but Danny, Jimmy, and Timmy have to stay. SpongeBob says that he cannot leave them and the Flying Dutchman will have to keep SpongeBob too. He says that he has been practicing being a pirate. The Flying Dutchman does not like the idea of keeping SpongeBob. He says that if he had his old crew back, he would not need the heroes. Danny suggests that they help get the Flying Dutchman's crew back. The Flying Dutchman says that his old crew will not listen to them. Danny says that he thinks that the crew will listen to them. The Flying Dutchman agrees and says that if the heroes can get his six crew members back, he will let them go. However, if they fail, the heroes will have to be his crew forever.

They go through several ships and get the crew back. They head back to the Flying Dutchman.

He sails off. SpongeBob says, "So long, Mr. Dutchman." When the Flying Dutchman leaves, his Anchor hits a giant door and opens it. The door leads to the Jellyfish Fortress Factory.

Nicktoons Freeze Frame Frenzy

It appears as a level.

Poop Deck Draw Down

Through out the game the main location is the Flying Dutchman's ship.

SpongeBob's Truth or Square

It's in the console and PSP versions. It cameos only at the start of the game.

Lights, Camera, Pants!

The Ship in the PC, GBA, and Console versions.

Tracks of Terror

It can be a area that the player can choose to build the ride.

Ghostly Grammar

It appears on the paused, quit and game over screen.

SpongeBob's Gone Missing

Through out the game the main location is the Flying Dutchman's ship.

SpongeBob Marbles & Slides

It appears as a level.

SpongeBob's Atlantis SquarePantis

It appears in the DS version.

Drawn to Life: SpongeBob SquarePants Edition

The Flying Dutchman has been tricked by Doodle Patrick into thinking that SpongeBob, Squidward, Patrick, and DoodlePants were his enemies. But when Doodle Patrick takes control of his ship, he realizes he's been tricked and relies on DoodlePants to stop him.

Dutchman's Deck Dash of Doom!

SpongeBob and Patrick have "borrowed" a chest of gold coins from the Flying Dutchman. But, the Flying Dutchman thinks they are thieves. Help SpongeBob and Patrick high-tail it off the deck. Use the arrow keys to navigate and dodge crates. Tap the space bar to jump over crates. Hold the space bar to duck under crates. The game ends when the player bumps into too many crates and lose the all the gold coins

Trivia

  • The ship looks more like Blackbeard's ship, "Queen Anne's Revenge," than the actual ship known as "The Flying Dutchman."
  • Although the Flying Dutchman first appears in "Scaredy Pants," his ship doesn't appear until "Arrgh!"
SpongeBob's Truth or Square (VE)

Characters and actors: Painty the PirateRicky GervaisPatchy's momDevil PottyAngel PottyRosario DawsonEddie DeezenTriumph, the Insult Comic DogDr. KrabsLeBron JamesTina FeyWill FerrellOctopus cashierCamerafishBoom microphone operatorCraig FergusonRobin WilliamsThe 3 Point FowlThe Guy on the PennyThe QueenP!nkSir QuentinMr. TinderCameramanDirectorMimeOld sailorGoldfishWhaleTalking flowersNot SpongeBobWedding officiantLive-action whaleBlackbeardTenderizerPlanktoBotDemento BotSquidBotWee Yellow BotNosferatuSanta Claus

Locations: Krusty Krab122 Conch StreetSpongeBob's housePatrick Star's houseNickelodeon Animation StudioKrusty Krab freezer

Songs: A Day Like ThisKrabby Patty JingleRubber Hose RagWe've Got ScurvyOh, Krusty KrabBeautiful DreamerRejected theme songs

Objects: Regular tikiHover tikiExplosive tikiWater tikiHint tikiStone tikiJellyfish netBubblesBaby jellyfishSandy's iced tea glassMagic Conch shellHeart-shaped acornMopHot dogGolden spatulaSnellie's pet carrierSoda drinking hatWooden clarinetSquidward's paintsBellybutton lint earmuffsMermaid Man's beltAquaphoneMermaid Man & Barnacle Boy's ring boxKrabby PattyOpen 24 Hours signMr. Krabs' first dollarPatrick's alarm clockKarate gearVolcano SaucePicnic basketMr. Krabs' first dimeKrusty Towers BellFriendship ringRecipe for a Krabby PattyWalkie-talkieRolodexSquidward tiki

Shorts: BalloonsJuice ManTrafficThe Outfit

Miscellaneous: DVDVideo gamePC gameThe Great Escape bookGood Times!Burger King toys

Atlantis SquarePantis (VE)

Characters:Lord Royal HighnessAtlantean citizensCaptain of the Sea Ship AtlantisKnowledge MachineAtlantean RobotsRobot touristsRed AtlanteanYellow AtlanteanAtlantean royal guardNandoSpongeBob hallucinationAggressive Case of the SnifflesOrange GuardBubble SpongeBobDave (cave)GermsNorbluck 5Pedal-throwing robotMagenta thugPale anakiwa thugLight brown thugBlue thugGreen jellyfishGhost jellyfishBlack jellyfishMagma jellyfishDiamond JellyfishSteel JellyfishBrown tall fishPurple tug fishPontifexGigantic JellyfishRoyal Guard CommanderJelly StingerLawrence WhelkJohnny

Locations:AtlantisMuseum of AtlantisMuDriving You Nuts!SpongeBob's pineapple gardenMuSquirrel Museum of NutsSquirrel CityWhelk-MartJellyfish FieldsEncinoGasMusic StationNickelodeon Animation StudioBikini Bottom MuseumAtlantis PalacePlankton's DenAtlantis ParkAtlantis CliffsAtlantis SuburbsBikini BottomKelp ForestShip GraveyardThe Escape RouteThe Bubble RoomThe Art RoomThe Science RoomThe Armoury Room

Objects:Plankton's tankAtlantean amuletSea Ship AtlantisOldest living bubbleBlue jewelRed jewelGolden spatulaSheet musicMelody ShellsToolkitSpeed BoostersHooksAtlantis bubblesBubble Collector 2000Frampton Comes AliveSquidward tikiCanned BreadAnchor ArmsLeverTackTime ClockNut LauncherPaper clipConveyor beltsTreadmillYellow AnchorCombJellyfish netPink StarfishAnchorSquidward's clarinetGearSpongeBob StatuePatrick StatueSquidward StatueSandy StatueMr. Krabs Statue

Songs: The Bubble SongFueling the BusMr. Krabs' songSandy's songSquidward's songPlankton's SongGood-Bye, AtlantisBack in Encino

Shorts: Are We There Yet?Beware Flying JellyfishDocumenting Our Road Trip

Miscellaneous: DVDBookVideo gameMobile gameOnline gameAtlantis unofficial songSpongeBob's Director's CommentaryMy Trip to Atlantis - by SpongeBob SquarePantsSpongeBob's Atlantis SquarePantis SquareOffInside the SpongeBob Animation StudiosBehind the PantisBlitz GamesAltronSpongeBob Z-A CountdownPaparazzi ParadeSwapBob SpareFaceSea-Bay


References