All versions of the game share the same basic plot, albeit some minor differences:
Inside the Chum Bucket, Sheldon J. Plankton comes up with another plan to steal the Krabby patty formula from the Krusty Krab. He builds a machine called the Duplicatotron 3000 and uses it to create an army of robots, which he plans to use to destroy the Krusty Krab and succeed in his long-time goal. Although the plan goes smoothly at first, the robots start to rebel against Plankton when he gave them their first order, and soon after, Plankton realizes his fatal error. He forgot to set the Obey Plankton switch to Obey. As a result, the robots lock Plankton out of the Chum Bucket and start to go on a rampage to destroy Bikini Bottom.
Meanwhile in SpongeBob's house, SpongeBob SquarePants and Patrick Star play with their toy robots to pass the time. When SpongeBob asks Patrick if playing with real robots would be better, Patrick answers by showing SpongeBob his Magic Wishing Shell. Patrick explains to SpongeBob that if he puts the toy robots in the shell, says the magic words and shakes it, the next morning he will be rewarded with real robots to play with. SpongeBob follows up with Patrick's suggestion and proceeds to make his wish. By the next morning, SpongeBob wakes up to find his entire house trashed. He finds out on the news that Bikini Bottom is under attack by an army of robots. Believing that the rampage is his own fault due to his "wish", SpongeBob sets out to clean up his mess and help out his friends (including Plankton who wants to get back into the Chum Bucket) to save Bikini Bottom. However what SpongeBob doesn't know is that Plankton is behind the whole mess.
Jump/Double Jump: Characters can jump by pressing the jump button and double jump to jump again in mid-air.
Bubble Spin: Spins while waving a bubble wand.
Bubble Bash: Launches upwards with a bubble viking helmet towards mid-air robots or tikis.
Bubble Bounce: Grows bubble feet and slams on top of enemies or tikis underneath.
Bubble Bowl: SpongeBob blows a bubble and throws it forward in the fashion of a bowling ball. The longer the player holds the button, the faster it will be. Unlocked after beating Robo-Sandy.
Cruise Bubble: SpongeBob launches a controllable bubble torpedo that destroys any robot(s) or tiki(s) that come in contact with it, including Stone Tikis. Unlocked after beating Robo-Patrick.
SpongeBall: The only power-up based move, SpongeBob transforms into a ball and can do nothing but roll around, but is much faster. Press the jump button to return to normal SpongeBob.
Belly Attack: Patrick hits robots and tikis directly in front of him with his belly.
Throw: Can pick up a Throw Fruit, Freezy Fruit, and robot or tiki and throw it.
Body Slam: While in the air, Patrick can plummet directly downward to destroy things beneath him, sending out a small shock wave.
Karate: Does a chop while on the ground and a kick while in the air.
Lasso: Can use it to tie up and destroy a far-away robot or tiki.
Glide: After doing a double jump, Sandy can use her lasso as a helicopter to reach farther distances.
Texas Trailer Hitches: Can swing on mid-air, Texas-shaped hooks with her lasso to go even farther distances than with the Glide.
Bikini Bottom - This is the hub world. Here, the player can access all the other levels. SpongeBob can complete minor tasks, such as annoying Squidward, clearing Sandy's Treedome, and clearing the Krusty Krab. The robots also stole Patrick's socks (all of which are scattered throughout the other levels), and SpongeBob can get a golden spatula for every 10 he returns to Patrick in the hub world. The Krusty Krab has also been "abandoned," and Mr. Krabs needs shiny objects to restore the restaurant. He's agreed to give the player golden spatulas, but only if the player can find enough shiny objects. The price increases every time.
On Top of the Pineapple - A Golden Spatula is revealed at the top of SpongeBob's pineapple home when both the button between Patrick's and Squidward's house is pushed and the button between Squidward's and SpongeBob's house is pushed. Patience and some moving platforms will eventually bring the player to the top of SpongeBob's pineapple.
On Top of Shady Shoals - Standing on the pressure plate by the Police Station will open the way to a button, which the player must use the player's Bubble Bowl attack to press. This will reveal a springboard, taking the player to the top of the Police Station. Then, floating blocks will appear leading the player from the top of the Police Station to the top of Shady Shoals, allowing the player to collect a Golden Spatula.
On Top of the Chum Bucket - To the right of the "Chum Bucket" logo on the Chum Bucket there are three buttons lined up vertically that the player can hit with the Cruise Bubble. Hitting all three reveals a springboard which takes the player to the top of the Chum Bucket, allowing the player to collect a Golden Spatula.
SpongeBob's Closet - The first Golden Spatula in the game; found by collecting 50 Shiny Objects and opening SpongeBob's closet.
Annoy Squidward - Going inside Squidward's home and going through the dialogue will activate this task. After the player has done this, the player will need to jump around. The number of jumps required is inconsistent, but it is around 10. He will then pay the player with a Golden Spatula to leave him alone.
Ambush at the Tree Dome - Going inside Sandy's tree dome will activate this task. The player will need to not quit the level and destroy all of the robots, including Duplicatotrons. Once the player has done this, Sandy will reward the player.
Infestation at the Krusty Krab - Outside of the Krusty Krab, Mr. Krabs is standing. He will not trade the player any Golden Spatulas for Shiny Objects until the player does this task. Inside the Krusty Krab, the player will need to destroy all of the robots, including Duplicatotrons. Once the player has accomplished this, Mr. Krabs will reward the player outside, thus reactivating trades.
A Wall Jump in the Bucket - Inside of the Chum Bucket, there is a vent pipe in one of the corners. Climbing onto this and treating it as a wall jump will reward the player with a Golden Spatula.
Jellyfish Fields - The first single level. Squidward has been attacked by robots and jellyfish, and SpongeBob needs to go to the top of Spork Mountain to find a jar of "King Jellyfish" jelly for him to use as a coolant for his wounds. The trouble is, the King Jellyfish has to be defeated before the player can get the jelly. SpongeBob also needs to save Patrick, who traverses a cave, and get a spatula back for Mrs. Puff, etc. Of the first area of Bikini Bottom, this level does not require any Golden Spatulas.
Top of the Hill - Get to the top of the mountain.
Cowa-Bungee! - Get the gold spatula with the Bungee Hook.
Spelunking - Get past the cave (as Patrick)
Patrick's Dilemma - Defeat all the robots to save Patrick.
Navigate the Canyons and Mesas - Get past the lake.
Drain the Lake - Destroy the lake fountains.
Slide Leap - Jump to the golden spatula at the end of the slide.
Defeat King Jellyfish - Defeat King Jellyfish.
Downtown Bikini Bottom - Robots are wreaking havoc here, and SpongeBob needs to defeat them. He also needs to find steering wheels, smash some tikis at The Sea Needle, find an antenna for Larry (as Sandy), and other tasks. The player needs 5 golden spatulas to enter.
End of the Road
Learn Sandy's Moves
Tikis go boom
Across the Rooftops
Ambush in the Lighthouse
Come back with the Cruise Bubble
Goo Lagoon - A robot has stolen all the sunscreen, and the only way SpongeBob can get it back is to reflect the heat onto the robot to get revenge. While going to the last reflecting tower, SpongeBob has to do other tasks like going through a cave, helping Mr Krabs in a carnival, etc. The player needs 10 golden spatulas to enter.
King of the Castle
Connect the towers
Save the Children
Over the Moat
Through the Sea Caves
Clean out the Bumper Boats
Poseidome - The first boss level, this level features King Neptune. Robo-Sandy has taken over the Poseidome, and SpongeBob needs to defeat it to help King Neptune regain control of it. The player needs 15 golden spatulas to enter this level.
Rumble at the Poseidome
Rock Bottom - Mrs. Puff says that robots have ransacked the Rock Bottom Museum, and SpongeBob must clear it and find the few missing artwork in the process while traversing Rock Bottom. The player needs 25 golden spatulas to enter this level.
Get to the Museum
Return the Museum's Art
Plundering Robots in the Museum
Across the Trench of Darkness
Lasers are Fun and Good for You
How in tarnation do you get there?
Mermalair - SpongeBob must clear the Mermalair, shut down the security system, and other things before ending up defeating Prawn before Mermaid Man and Barnacle Boy return from their doctor's appointments. Of the second area of Bikini Bottom, this level does not require any Golden Spatulas.
Top of the Entrance Area
Top of the Computer Area
Shut Down the Security System
The Funnel Machines
The Spinning Towers of Power
Top of the Security Tunnel
Complete the Rolling Ball Room
Sand Mountain - It's time for Texas-style snowboarding! SpongeBob is rewarded for beating Bikini Bottom's citizens' times on 3 different slopes, along with clearing the robots at the end of the slopes. The player needs 30 golden spatulas to enter this level.
Top of the Lodge
Defeat Robots on Guppy Mound
Beat Mrs. Puff's Time
Defeat Robots on Flounder Hill
Beat Bubble Buddy's Time
Defeat Robots on Sand Mountain
Beat Larry's Time
Industrial Park - The second boss level. Squidward has been attacked by Robo-Patrick, and SpongeBob must defeat him before he goes on a rampage. The player needs 40 golden spatulas to enter this level.
Kelp Forest - Eerie large kelp forests have always been a hiding place for spooky secrets, but now, robots are threatening visitors and the environment! It's up to SpongeBob to clear the forest, find Mrs. Puff's campers, find Barnacle Boy's energy crystals, and slide down a kelp vine for Mermaid Man. The player needs 50 golden spatulas to enter this level.
Through the Woods
Find All the Lost Campers
Down in the Swamp
Flying Dutchman'sGraveyard - The Flying Dutchman can't scare the souls out of anyone because robots have taken over his ship and are using it to battle each other. If SpongeBob and Sandy succeed in getting it back, they will be rewarded. The player needs 60 Golden Spatulas to enter this level.
Top of the Entrance Area
A Path Through the Goo
Goo Tanker Ahoy!
Top of the Stack of Ships
Destroy the Robot Ship
Get Aloft There, Matey!
Defeat the Flying Dutchman
SpongeBob's Dream - Since SpongeBob is asleep, he gets to enter his and his friend's dreams. He needs to travel through everyone's dreams and earn golden spatulas from each dream. Of the third area of Bikini Bottom, this level does not require any Golden Spatulas.
Across the Dreamscape
Follow the Bouncing Ball
Slidin' Texas Style
Music is in the Ear of the Beholder
Krabby Patty Platforms
Here You Go - Just walk up to Patrick. (No Task)
Chum Bucket Lab - This is the final and most secret of the levels. Here, Plankton's scheme is revealed, and SpongeBob must finish his mission. But first he must battle a robot manifestation of himself and Plankton. He also needs to enter the robot's head and blow some fuses to jam the electrical system and defeat the robot, but Plankton's robot may be harder to defeat. The player needs 75 golden spatulas to enter. The player is given no checkpoints when inside Robo-SpongeBob, so if the player is defeated, the player has to restart the area.
Kah - Rah - Tae! - Inside the lab, the player is greeted with a robot version of SpongeBob using tactics to endeavor defeating the player. After every 3 cycles, a robot Plankton will be blasting lasers at the player, only vulnerable to hits during his pause of shooting. Once the player has hit the robot Plankton, Robo-SpongeBob will awake and add in a new move to the cycle.
The Small Shall Rule... Or Not - Robo-SpongeBob has had enough and powers down. This upsets robot Plankton, who activates a growth in Robo-SpongeBob, which forces SpongeBob to go and hit his vulnerability from the inside.
Fodder - The most common robot found throughout the game and the easiest to defeat. These robots will come after the player and attack with their electric wands. They are worth 5 points.
Ham-mer - A robot taking the pun of the word "hammer" literally. These robots attack the player with a vicious slam attack. They can be often notorious for also knocking players off the edge into the abyss. They are worth 25 points.
Tar-Tar - A robot that attacks by blasting the player with three shots of hot tartar sauce. These robots take a little more effort to defeat with normal attacks but an explosion or strong attack such as the Bubble Bowl can take them out in one blow. Patrick can't pick up Tar-tars. Worth 30 points.
Chomp-Bot - A robot that will charge after the player and try to bite the player with their metallic jaws. They are also equipped with toxic gas which they can breath out for extra measure. They are worth 10 points.
G-Love - A robot that spins like a frisbee and tries to hit the player. Normal attacks are rendered useless while its spinning so only air-based and the bubble bounce attack can defeat them. Worth 40 points.
Chuck - These are probably the most dangerous robots in the game. They will attack the player by throwing a water missile and their aim is very accurate. Getting around them can be tricky, especially when crossing gaps as the player must get them to throw the missile out of the player's path. Patrick can't stun them. Worth 50 points.
Monsoon - A robot that hovers around and attacks by creating storm clouds that can zap lightning on the player. Only air-based attacks can reach them as they hover high above the ground. They are most common in Goo Lagoon but are rarely seen in later levels. Pat can't stun them. Worth 60 points.
Bomb-Bot - A small robot that when it spots the player, it will begin to beep and follow the player until it self-destructs, damaging the player with its blast wave. They can be easily defeated however before they can self-destruct. If one does explode, the player will not receive Shiny Objects from the robot. If the player does destroy it then the player gets 10 points.
Sleepytime - A sleeping robot that wakes up when the player gets near and blasts lasers at the player until the player gets out of his sleeping radius. Only SpongeBob is quiet enough to sneak near them undetected so if the player is playing as Patrick or Sandy, the player needs to defeat them with distant attacks. The Bubble Bowl is also useless against them because they can deflect the attack away. Pat can't stun them. Worth 70 points.
Arf - A cowboy robot that spawns Arf-dawgs from its doghouse. These robots take a lot more effort to defeat and attack the player with its doghouse whenever the player approaches it directly. A unique way of defeating them is to knock the Arf-dawgs into them but they can also be defeated in one blow with a strong attack such as the Cruise Bubble. Worth 80 points.
Arf-Dawg - A dog-like robot spawned from an Arf dog house. These robots seek the player out and explode after a few seconds after spawning. The player don't receive Shiny Objects from these robots but the player can use them to attack the Arf. They are worth nothing.
Bzzt-Bot - A robot that will continuously zap the player with a gamma-ray laser until the player either defeats it or backs away. They can be responsible for draining the player's health very quickly and leaving the player vulnerable to other robots. They can hover over anything. If the player waits about thirty seconds they'll shoot spiral fireworks and spin around. The fireworks don't hurt. They are worth 20 points.
Tubelet - A type of robot that are always found in groups of three and attack with a flame jet from their tubes. All three must be defeated because they can re-spawn if left idle for a while and counterattack with a blast wave. They are worth 90 points.
Slick - A robot that attacks by shooting globs of oil at the player. The blobs will affect the player's traction on the surface if the player gets hit and even if the glob hits the ground, it will leave behind a puddle of oil that must be avoided. These robots are protected by a shield that must be taken out with distant attacks but the shield can re-spawn after a few seconds. A powerful attack such as the Cruise Bubble are most effective for defeating them. They are worth 100 points.
Duplicatotron 1000 - They serve as robot spawners and will continue spawning robots in the area until they are destroyed. Be careful though, the Duplicatotrons meet an explosive end so back out once the player has dealt with them. They are worth 50 points.
King Jellyfish from I'm Your Biggest Fanatic is the first non-robot boss in the game.he seems to be able to shoot a powerful shock wave and it seems that, despite being male, he's the one who lays the rest of the jellyfish. The player hits him after he does his shock wave attack.
Robo-Sandy is the first robot boss in the game. Her main attacks include a karate chop, a large jump (which for some reason stuns itself), and a clothesline move (this is when it runs to the edge and springs itself across the arena with its hands and feet against the edge and attached to it by springs - the move can be avoided by jumping over or through the springs). the player uses Bubble Bounce, throws her head at a broken scoreboard, and uses Bubble Bash on her head to defeat her.
Prawn is a blue evil shrimp and the second non-robot boss in the game. He also is shown to be armed with a specially designed French horn, and is Mermaid Man's archenemy because he turned all his socks pink. The player has to use Bubble Bowl on him when the floor is silver and while avoiding the robots.
Robo-Patrick is the second robot boss in the game. His main attacks include spitting moves, freeze breath, ice cream slams, and a spinning move that releases industrial waste around it and leaves the robot vulnerable by making him dizzy.
The Flying Dutchman needs SpongeBob's help to get the robots off his ship so Sandy can fight him. He is the third and final non-robot boss in the game. He is the only boss who SpongeBob does not fight at all, only Sandy can fight him.
Robo-SpongeBob is the third robot boss in the game. His main attacks include a large arm swing that freezes him, karate slams (that flip the platform the player is on), and a three part sweeping attack in which it shouts "KAH-RAH-TAE!" and the sound waves will knock the player unconscious. According to Robo-Plankton, they were supposed to be married.
In the movie theater, the player can see that a Robo-Squidward was originally planned to be in the game, possibly as a secret boss. This was scrapped before the game's release. But in the Game Boy Advance version, a Robo-Squidward is present, and his attacks include slamming tentacles down onto the ground and blowing out musical notes that will stun anyone who gets hit. Robo-Squidward could possibly be located in his dream.
Game Boy Advance Version
The game play in the GBA version is 2D platforming similar to the likes of Super Mario.
The PC version of BFBB is a compilation of the following mini-games:
The game received generally positive reviews and won numerous awards like the Kids Choice Award for Favorite Video Game. Official PlayStation Magazine gave the game 4.5 out of 5. The game sold well enough to claim Greatest Hits on PS2, Player's Choice on GameCube and Platinum Hits on Xbox. And despite it’s relative obscurity nowadays, BFBB and the SpongeBob Movie Game have amassed a decently sized cult following over the years.
Many fans have claimed BFBB is the best SpongeBob video game ever made, and most tend to consider the SpongeBob Movie Game it's spiritual sequel, as the two share the same core game play mechanics and for a limited time, they were sold together.
The robots from this game make a cameo in the Movie Game as garbage, meaning that SpongeBob, Patrick and Sandy succeeded in defeating them all. This further drives in the idea that the Movie Game is the sequel to BFBB.
Mr. Krabs and Mermaid Man are the only two characters not voiced by their original actors, Clancy Brown and Ernest Borgnine, and are instead both voiced by Joe Whyte. He will now play Mermaid Man in the show, after Ernest Borgnine's death.
Many game play aspects, primarily the act of collecting things to progress and sliding sections, were obviously inspired by the likes of Super Mario 64 and Banjo-Kazooie.
This game introduces a brand new villain to Mermaid Man & Barnacle Boy, Prawn, who they consider to be their "arch nemesis" and "worse than Man Ray, the Atomic Flounder, and the Dirty Bubble". He has never been seen in any episode to date. This is surprising considering the game made was very early on in the series and he has still never been brought back up. But this could be because he resembles Plankton in a lot of ways. Also, he has been contradicted by Mermaid Man and Barnacle Boy restating in future episodes that the Dirty Bubble is their #1 arch nemesis.
When SpongeBob enters the Krusty Krab, if the player looks out the front window, Mr. Krabs (who was standing right outside the KK) is nowhere to be seen. Additionally, a mime (who is absent if the player is outside) can be seen pressing itself against said window. The same is seen at Sandy's Tree Dome, with Patrick and Sandy visible inside, while not present outside the domain.
In Sandy's dream, all the platforms the player can stand on, except the giant acorn, are shaped like Texas.
In the PC version of this game, when one of the robots throws a crumpled up piece of paper at Plankton, Plankton says, "You *dolphin chirp* robots!"
In Sandy's dream, if the player talks to Larry the Lobster after the player completes the slide, he asks the player to come and work out with him in his dream bubble, this indicates that Larry may have a crush on Sandy.
In Goo Lagoon, there is a hidden Atari 2600 controller made of sand that can be found near the giant sand castle.
This game makes many references to the show, to the point where it's extremely likely the developers watched several episodes for inspiration when both writing the script and designing the game play.
In the episode Neptune's Spatula, there is a golden spatula in a museum exhibit, which SpongeBob pulls out with ease. In the game, there are many golden spatulas in the levels, which SpongeBob and friends earn by completing certain tasks. Plus, the stadium where King Neptune and SpongeBob had a cook-off is also where SpongeBob and Patrick fight Robo-Sandy.
In the episode Plankton!, Plankton offers SpongeBob a golden spatula.
At the Poseidome, when Robo-Sandy appeared, Patrick said "It's a Giraffe!" (Bubblestand).
In the Treedome section of the game, the player can clearly see that SpongeBob is dehydrated due to him being a sea creature. This also happened in Tea at the Treedome and Squirrel Jokes.
The level 'The Mermalair,' is based on the episode Mermaid Man and Barnacle Boy III. The mini-boss battle is also a reference to the episode, in which Prawn was released and imprisoned in a similar experience that Man Ray was.
In the episode Pre-Hibernation Week, SpongeBob and Sandy go to the industrial park, in which SpongeBob melted after taking the course. In the game, the industrial park is where SpongeBob and Sandy go to fight Robo-Patrick.
In the episode Club SpongeBob, SpongeBob, Patrick, and Squidward were stranded in a kelp forest. In the game, the same kelp forest serves as a level, but the field wasn't completely covered in kelp. Instead there are open spaces in the level where the player can explore.
In the episode Sleepy Time, SpongeBob traverses around the dream realm to visit some of his friends' dreams. The level 'SpongeBob's Dream' is based on the episode, in which SpongeBob has to enter his friends' dreams in order to get Golden Spatulas and to reach Patrick's Dream.
On the design of SpongeBot SteelPants, SpongeBot SteelPants has rocket jets for legs. It's similar to when SpongeBob blasts off in the water when he was picked hall monitor in the episode Hall Monitor. Plus, the first form of Robo-SpongeBob is similar to when SpongeBob puts on his karate gear in various episodes like Karate Choppers, or No Weenies Allowed.
When SpongeBot SteelPants is defeated for the first time, Robo-Plankton will repair him into a form similar to when SpongeBob got Anchor Arms in MuscleBob BuffPants. Also, during the Goo Lagoon scene, the Juice Bar from the same episode is seen.
As SpongeBot SteelPants grows due to Robo-Plankton's repairs, Patrick thinks that he's shrinking. This is a reference to the episodes Suds and Mermaid Man and Barnacle Boy IV.
If SpongeBob approaches the vending machine in the first parts of the level, a bus will arrive and then leave again. This is based on SpongeBob's failed attempts to get on the bus in Rock Bottom.
Upon entering the Rock Bottom Museum, the player can see that the paintings are actually episode frames from various SpongeBob episodes.
If the player falls into a pit or goes to a restricted area long enough, Hans will come out and will take the player out of the danger. Similarly, in the episode Suds, when SpongeBob (and Patrick) are about to get their treatments, Hans comes out and takes them to their treatments.
Bubble Buddy appears in the game, this being his second appearance since the episode Bubble Buddy.
Bubble Buddy also appears in the episode Bubble Buddy Returns making it his third appearance.
When SpongeBob encounters Bubble Buddy for the first time, Bubble Buddy says SpongeBob must learn all of his Bubble Moves if he's planning to "travel to the 9th dimension, and defeat the giant monkey man." Patrick practically says the exact same thing in Big Pink Loser.
When the player defeats the robots in the Rock Bottom Museum, Bubble Buddy said "I think it's time for a victory screech!" Then, he and SpongeBob does one. This is a reference to The Algae's Always Greener and Club SpongeBob.
When the player returns 10 socks to Patrick, he says "Here's your golden backscratcher," to which SpongeBob replies "Spatula," and Patrick retorts "I don't speak Italian." This line was used in Wormy.
When the player goes down a slope while playing as SpongeBob, SpongeBob will go down the slope on his tongue, and Sandy goes down on a clam, just like in the Sand Mountain scene in Pre-Hibernation Week.
SpongeBob also crashed into a sandman in the episode, just like how the player has to crash into 8 sandman along the slope to get one of Patrick's socks.
In the episode Hooky, SpongeBob gets his pants caught on a fishing hook. In some points of the game, SpongeBob can bungee-jump on the fishing hooks (with his pants caught on them, of course).
In the episode Ripped Pants, a woman forgot to put on sunscreen. In the Goo Lagoon scene, the robots stole people's sunscreen.
At the end of the Sand Mountain level, Patrick says "I want the warm now!" This is similar to when he said it on the episode Survival of the Idiots.
In SpongeBob's Pineapple, the player will see the same picture SpongeBob looks at when Squidward comes back from the hospital in Jellyfishing.
Inside Patrick's Rock, a picture of SpongeBob and Patrick together is seen hanging on the wall, it also appears on the information for the level Rock Bottom to show the player how much artwork the player has collected. This picture was originally seen when SpongeBob snuck into Patrick's house at night in The Secret Box.
When SpongeBob is reading the note on the typewriter, from Mr. Krabs, in his house, the player hears SpongeBob say "And it even smells sweaty, just like him!", this is a reference to when SpongeBob says "Boy Mr. Krabs, you sure are sweaty" in the episode, Arrgh!
When SpongeBob goes to the Mermalair, and the first that Mermaid Man speaks in the level, he says "Is that the TV repairman?", it is a reference to the Mermaid Man and Barnacle Boy episode when he says "Are they here to fix the TV?".
Sound Glitch: This glitch is randomly triggered. Sometimes when the player pauses the game, the player hears a bunch of random sounds from the game like it not supposed to (instead of the waves from the ocean). The same goes to the "Victory" theme and when the player collects Shiny Objects. Visiting the Spongeball Arena after completing the game will activate this glitch, but the player may need to visit the area multiple times and the player needs to make sure the player uses the "Press R to Go to Bikini Bottom" exit and not the "Press B to Exit" exit. To undo the glitch, save and quit the game, shut the system off and then restart the system and return to the player's game. Another glitch is if the player goes there 12 times, the audio turns off by its self, and 13 time, the game stops its animation and its hard to stop the 3rd sound glitch.
Music Glitch In Sand Mountain: At the beginning of the Guppy Mound slide, the "Downtown Bikini Bottom" theme will play instead of the "Slide" theme. (Only for a short while.) Also in Flounder Hill and Sand Mountain slides, the "Slide' theme will continue to play even when the player reaches the bottom.
Goo Lagoon Slide Music Glitch: At the carnival in Goo Lagoon, a little bit before the slide, if the player jumps on some tents on the right hand sign of it, and then jump off at the right part of the last tent to get to the slide, the music that usually plays when the player goes down the slide won't play and the player will just hear the regular Goo Lagoon theme.
Tubelet Easter Egg: This isn't a glitch, but if the player sets the player's console to a certain date, the Tubelet robot will spit out a different colored flame than its original color. The holidays are:
January 1 - New Year's Day (Rainbow colored flames)
March 17 - St. Patrick's Day (Green colored flames)
April 1 - April Fools' Day (Pink colored flames)
July 4 - Independence Day (Red, white, & blue colored flames)
October 31 - Halloween (Yellow-orange colored flames)
Invisible/Tan SpongeBob: A glitch in the Squidward's dream level, where if SpongeBob used the bubble cruise power while standing on an orange note, he will turn invisible when he falls, and Hans will pick up an invisible SpongeBob. When he brings him back to the start, SpongeBob's entire body turns tan. To deactivate the glitch, fire another Cruise Bubble and as long as SpongeBob is not on a falling surface, he will return to normal when the Cruise Bubble pops.
Seeing inside people's bodies: If the player gets in front of anybody who can stay in their place, the player can revolve the camera 180 degrees, (console version only) press any button that zooms in, and control the camera down and the player can see inside of them.
Out of boundaries in Jellyfish Fields: At Jellyfish Caves, go near the first bus stop in the game, and the player will see a Floating Tiki nearby. Jump on the sign right next to the bus stop and double jump off of it to get to the tiki. Double-jump off the tiki, then use the player's Spin Attack twice to jump even farther, and then land in the plain desert. (The player can also do this glitch with Patrick, but its easier with SpongeBob). The player will see that the player is out of the basis map. Then, when the player reaches the point of the map, the player will see a dimensional edge that if the player jumps off, the player will unwittingly fall for a very long time. Eventually Hans will find the player and take the player safely back up to the cave entrance.
Dimensional Hub: Go down the slide at Spork Mountain in Jellyfish Fields. Jump off the correct point of the slide, and make sure the player lands on a path. The player will beat, able to walk down that path and eventually see a dimensional version of SpongeBob's, Patrick's, and Squidward's houses. When the player goes inside them, part of them disappear. This is because the hub is currently not in the map. the player will be able to explore the area for a bit, but Hans might eventually find the player after that, Hans catches the player and the glitch is gone.
Spinning in the Sky: On rare occasions, in the Flying Dutchman's Graveyard, when the player sees Chuck for the first time, and stand on the moving platform when he hits the player, it could knock the player into the goo, like always. But sometimes, the player will travel through the goo and into an upside-down sky. the player cannot move around, but the player can make the sky move with the player's control stick.
The Glitched Tiki: In the Flying Dutchman's Graveyard, there is a glitched wooden tiki that, if the player destroys the five other tikis it is in a group with, using the bubble bowl power from the right distance,the player will be able to walk through it and it will become "invincible" and indestructible. It will stay in one position, and it won't chatter it's teeth or stare at the player the way it should instead, it has no animations. In Jellyfish Fields, there is a glitched Stone Tiki that will be unbreakable (this is very rare, though).
Kelp Vines Glitch: If the only visible checkpoint on the kelp vines halfway through the slide is activated, and SpongeBob falls, as soon as Hans lets go of him back at the checkpoint but before SpongeBob regains movement, SpongeBob can perform a Bubble Bowl that will launch him into the middle of the Kelp Forest without Hans detecting him. (Do not double jump while being launched, this will double the distance and the player will be too far to walk back to anything.) SpongeBob may now turn around and actually walk underneath the Kelp Vines. Interestingly, there is a lone Thunder Tiki and Stone Tiki along the way.
Out of Boundaries Glitch: If the player goes by Jellyfish Fields' Taxi in Bikini Bottom, and go in the out-of-bounds sand while taking the taxi, Hans will take the player to Jellyfish Fields after the second time of doing this. Go back to Bikini Bottom and the player will be able to go anywhere out of bounds. This glitch only prevents the player from falling out of bounds, though the sand still affects the player with it activated. To make the player invincible with the sand too, the player has to jump in the waterfall lake near the beginning of the level, with the spatula in it (with auto save activated). The player will be able to go everywhere, and the save icon will be still on the bottom of the screen. NOTE: If the player gets caught by Hans after doing this glitch, the glitch is deactivated. SECOND NOTE: Performing this glitch can result in the player's save file getting permanently deleted in the GameCube version, making the player start the game over. Proceed with caution when performing this glitch.
Shiny object grinding trick: This is not much a glitch, but more an easy to perform exploit that the player can use to the player's advantage. To perform this trick, simply go to the Lighthouse area in Downtown Bikini Bottom and get to the bottom of the area by destroying the enemy spawners. When the player reaches the bottom, DO NOT destroy the two enemy spawners in the two identical platforms with laser barriers below them. Instead, jump to the platform with the Chuck enemy next to it. Hide behind the enemy spawning machine in a way that the Chuck robot can't hit the player with his missiles. When the player succeeds, the player will now be able to grind Shiny Objects infinitely. Since robots home in/run towards the player when they spawn and the fact that there's an electrical gate below the platforms that instantly destroys all ground-borne robots, the player can simply leave the player's game on and do other things while the player gains Shiny Objects that the robots give after being destroyed, spawned, destroyed in an infinite cycle. However, since the robots give a small amount of Shiny Objects at a time, it will take a few hours for the player to get any significant amount of currency doing this trick. This trick can be used to gain access to the concept art movie theater and other things that require Shiny Objects to unlock much earlier than the game expects the player to, a technique that is called Sequence Breaking.</span>
Outside of SpongeBob's Dream: If the player dies someway in Goo Lagoon and go to SpongeBob's Dream, Fall down and a crazy glitch will happen. The skybox disappears, and the player will be falling for an unlimited time.
Jump: X (PS2), A (GameCube), A (Xbox)
Double Jump: X, X (PS2) A, A (GameCube and Xbox)
'Attack (Bubble Spin): 'Square (PS2), B (GameCube), X (Xbox)
Bubble Bash: Triangle (PS2), Y (GameCube) Y (Xbox)
Bubble Bowl: Hold O, Release (PS2) Hold X, Release (GameCube) Hold B, Release (Xbox)
Bubble Bounce (Ground Pound): X, O (PS2), A, X (GameCube), A, B (Xbox)
Cruise Bubble: L1 (PS2), L (GameCube), LT (Xbox)
Tip: To get a small amount of extra distance in the air, do a Bubble Spin after a Double Jump.
'Jump: 'X (PS2), A (GameCube), A (Xbox)
'Double Jump:' X, X (PS2) A, A (GameCube and Xbox)
'Attack (Belly Push): 'Square (PS2), B (GameCube), X (Xbox)
'Body Slam: 'X, O (PS2), A, X (GameCube), A, B (Xbox)
Pick Up Object: O (PS2), X (GameCube), B (Xbox)
Throw Object: Square (PS2), B (GameCube), X (Xbox)
Tip: Patrick's Body Slam can stun robots with a shockwave upon impact with the ground.
'Jump: 'X (PS2), A (GameCube), A (Xbox)
'Double Jump: 'X, X (PS2) A, A (GameCube and Xbox)
'Attack: 'Square (PS2), B (GameCube), X (Xbox)
Hover: X, X, Hold X (PS2), A, A, Hold A (GameCube and Xbox)
Swing on Texas Hooks: O in Mid-Air (PS2), X in Mid-Air (GameCube), B in Mid-Air (Xbox)Lasso enemies: O (PS2), X (GameCube), B (Xbox)